If the roll fails, then HQ has refused your request if the assets are directly under your battle group’s command you skip this part and go straight to the communications check. Scheduled artillery arrive on a specified turn and location with no roll, but otherwise artillery from the ‘Additional Fire Support’ section of the list (representing army-level assets behind the lines) then a priority check must be made. Because artillery is such a big part of the second world war (causing a majority of ground combat fatalities and wounds), balancing dominance with power is a tough ask. I really like the rules for these, rather than shoe-horn the normal shooting rules into this unique situation, there is a D6 table to determine the effectiveness of the attack.Īrtillery fire is a little bit more complicated in terms of mechanics, but I think how to treat the big guns is always a problematic aspect of wargaming rules.
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